Por fin me he pillado el TBOI + todas las expansiones
27-feb-2025 01:50
#1501
|
Eso ha sido lo que más coñazo me ha parecido en el tercer fichero, ya que tenía un montón de objetos sin tocar porque sacaba más rápido los desbloqueos que objetos salían en partida, por ir más deprisa que las otras veces. De todas formas me da la sensación de que ahora el ratio de aparición es más tardío que antes una vez desbloqueados.
Tuve que hacerlo usando 2 death certificates, con eso lo digo todo Es decir, el objeto más difícil del juego me salió dos veces y alguno normal y corriente, cero. Ni haciendo resets con Eden me salían, me gasté más de 100 tokens y nada.Ya que estás tan cerca, deberías ir a por ellos, así te queda el 100% para siempre. ![]()
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27-feb-2025 02:02
#1502
| Si tienes muchos tokens, prueba a usar a Eden en Greed Mode e ir reseteando a ver si te sale el Death Certificate como activo de inicio, y ahí ya aprovechas para usarlo y tocar uno de los otros 4 (quizás mejor el tmtrainer). También te puede salir el Echo Chamber con ese método. |
02-may-2025 17:43
#1503
|
nuevo parche: Features/Balance Changes: Adjusted the behavior of Cod Worms staying hidden for long periods of time Adjusted the behavior of Kineti to only use their rock-grabbing action if they are on screen with the player Adjusted Blood Cultists to not fire their blood attack from off screen Lowered the tear height of red champion Mega Fatty’s puke attack so that it doesn’t always fly over Isaac’s head Siren will no longer charm Isaac’s Heart or Lilith’s Incubus The Amnesia horse pill will now unidentify all previously identified pills Tainted Maggy’s bleeding hearts now provide half the charge of a regular heart container when used with Sharp Plug Tainted ??? will now swap poops and keys when using a Bombs Are Key pill Added a 1% chance for Wheel of Fortune to spawn a Crane Game Gave Punching Bag back his ability to block shots Removed Glowing Hourglass and Book of Shadows from the Tainted Lost pool Using Meat Cleaver on an angel will now award only one key piece Delirious has returned to a fixed 12-charge item. Bosses have had their health and damage overhauled. They will take 1 damage per hit and 5 damage from explosions. Spikes, fires and red poops do no damage to them. Their health will deteriorate steadily and their color will slowly turn more gray until they reach 1 health Delirium Mom’s Foot is no longer sped up when Delirium gets enraged. A minimum delay of one second has been added between transforming into the foot and the stomp attack. While in Mom’s Foot form, Delirium cannot fire additional projectiles. These same behaviors also apply to Satan’s Foot Replaced Mars’ shield bubble with i-frames which will still allow free entrance into Curse Rooms but will not allow free plays to Devil Beggars and Blood Donation Machines. Impact from a Mars dash no longer creates fissures that destroy rocks. It instead creates a ring of fire that applies the burn status effect Jar of Wisps has returned to a 12-charge item. Its first use will grant two wisps and every wisp spawned has a high chance to be of a special variety. Pausing the game with Gitched Crown will not pause the item rotation, and will instead give the rotation a burst of speed Adjusted the proc chances of several Abyss locusts that were too powerful Knockback from farting locusts has been increased Adjusted the stat boost from Star of Bethlehem to match Hallowed Ground Wisps spawned from The Bean and Kidney Bean will now expire when changing rooms Completing a Secret Room with a Greed fight will now allow access to adjacent Challenge Rooms Added enemy spawn indicators for Boss Rush, Challenge Rooms, Great Gideon and Greed Mode Golden keys and bombs can now be spent at the Key Master and Bomb Bum to guarantee an item drop Item charging with Battery Bum while holding multiple active items now prioritizes filling up each item before overcharging Pause (the active item) now synergizes with Black Powder allowing circles to be drawn while a room is paused Added a very low chance for most bosses to drop a thematic item on death Increased the range of Dr. Fetus with Number One and Pluto Ludovico Technique now grants a .2 shot speed increase If the Mega Satan door has been been opened, using Forget Me Now and restarting the floor will keep door opened Increased the rarity of D20 in the Greed Shop Added an option in options.ini to disable the Ascent voiceover Fully rerolling a character with D4, D100, Dice Room, Missing No., etc. will no longer reroll the starting passive items of a character if they have unlocked them. Using a Stars? card will also not consume starting passives. Starting active items can be rerolled. The items that will not be rerolled are: Cain: Lucky Foot Eve: Whore of Babylon and Dead Bird Samson: Bloody Lust Lazarus: Anemic The Lost: Holy Mantle Lilith: Incubus and Cambion Conception Bethany: Book of Virtues Using Clicker to change characters now provides that character’s intrinsic passive items. These items are lost when changing characters again. Reduced the chance of Clicker removing the most recently acquired item to 50% Added various new sound effects Daily Runs: Using Meat Cleaver during daily runs will cause each resulting split monster to give half of its normal score Frozen enemies will count as being killed and will award score in daily runs Killing Uriel and Gabriel during a daily run will now only award score the first time each is killed Stage bonus in daily runs has been modified to accommodate different end goals Stage bonus is fixed for each stage. XL stages now award the stage bonus for both floors. Using a Forget Me Now or a 5-pip Dice Room will not award additional stage bonus Using a Forget Me Now during a daily run will now award half the exploration bonus during the repeated floor. Any additional replayed floors will not grant any exploration bonus Fixed an issue where using Forget Me Now on the final floor of a daily run would result in an incorrect time on the score summary Fixed an issue where quitting a practice daily would reset the daily win streak Exploration bonus from red rooms opened with Red Key, Crystal Key, Soul of Cain and the Moon? is capped at 2,000 points, after which they award no exploration bonus Added Alt Path, Home and Delirium to the daily rotation. The new schedule is: Monday: Mother Tuesday: Tainted Characters Wednesday: Delirium Thursday: Home Friday: Hard Mode Saturday: Grab Bag (random character, end goal, difficulty) Sunday: Mega Satan Bug Fixes: Fixed an issue where Glowing Hourglass was not expending charges correctly in some scenarios Fixed an issue where Gigante Bean would apply to enemy farts Fixed an issue with Jacob and Esau classic controls that would cause cards and active items to be used together Fixed an issue where dashing items were not properly stopping when attacking Mega Satan head-on Fixed an issue where R Key could be used while picking up an active item, allowing both the active to be acquired and the R Key to be used Fixed an issue where Wall Creep and Blind Creep would infinitely devolve into each other Fixed an issue where using Genesis after a completed Ultra Greed fight would completely reset the floor Fixed several issues which allowed Lemegaton wisps to exceed their cap Fixed an issue where Lemegeton item effects were retained after using Genesis Fixed an issue where mapping items granted by Lemegeton would not activate until entering the next floor Fixed an issue where shrunken champion enemies could still damage Isaac when killed Fixed an issue where Tainted Eve would not refund the appropriate amount of health if Rotten Hearts were turned into clots Fixed an issue where leaving the room while a crane game was paying out could result in the item dropping but the machine not advancing Fixed an issue where Tainted characters would not receive charges to their eternal item from Battery Bum unless they were holding another active item Fixed an issue where taking too many of a single pill type could prevent the run from being exited and continued Fixed an issue where Vanishing Twin could spawn an item pedestal on the same tile as the trapdoor Fixed an issue where Dead Bird could persist between rooms if the player had only soul hearts Fixed an issue where Monstro’s Lung would fire arching shots from Ipecac and Haemolacrya directly at Isaac’s feet Fixed a softlock that could occur when using Eraser on Dogma Fixed an exploit with The Bloat’s hitbox that allowed players to safely stand on top of him while repeating the same attack Fixed a softlock that would occur when using Dataminer to reroll Dad’s Note Fixed an issue where Echo Chamber’s stored effects were lost when exiting and resuming a run Fixed an audible skip when looping the Mother fight, Isaac fight and Devil Deal music Fixed an issue where jumping into the Mother fight played a teleport sound effect Fixed a desync with Plum Flute and Book of Virtues Fixed an issue where status effects were double applied in some cases when entering a new room Fixed an issue where players could get golden trinkets from champion monsters before they were unlocked Fixed an issue where bombs could be dropped when typing in online chat Fixed an issue where Lil’ Portal could spawn directly in front of doorways Fixed some issues with Found Soul and Clot familiar positioning when teleporting between rooms Fixed an issue where Found Soul was able to get and lose Abyss locusts Fixed an issue where Epiphora was not resetting when changing firing direction Fixed another instance where the D4 could change the pool ID of items, allowing them to be rerolled into a specific pool Fixed an issue where Mama Mega and Flat File effects could persist into deathmatch Fixed a crash when using Clicker, gulped trinkets and Jacob/Esau Fixed an issue where Milk! was higher priority in the familiar order than Incubus Fixed incorrect challenge names displaying when creating an online game Selected challenge name now appears in lobby list details Fixed an issue where the number of quints could be exceeded and turned into followers for Tainted Lazarus Fixed an issue where the chance for Glitter Bombs to drop a consumable was reset when exiting and continuing a run Fixed an issue where Glitched Crown removed items from pools when encountering story items Fixed several crashes that could occur with a C-Section and Spirit Sword combo Removed Urn of Souls from Metronome payouts Perfection progress is no longer interrupted by Lost Soul, Strawman or Soul of the Forgotten taking damage Guppy’s Eye now correctly updates the contents of chests when the D1 is used Fixed an issue where kills from a Gello whip would not give Jar of Flies a fly Fixed an issue where the Blue Womb shop was not an appropriate variant when playing Tainted Keeper Adjusted Mega Satan’s phase 2 fire attacks making their visual line up more closely to their hitbox Fixed frozen enemies not properly triggering the on-kill effects of Charm of the Vampire, Lusty Blood, Toxic Shock, Jar of Flies, Samson’s Lock, Eve’s Bird Foot, Bat Wing, Sigil of Baphomet, Vasculitis, Death’s List, Berserk!, Red Stew, 4.5 Volt and Jumper Cables |
02-may-2025 17:55
#1504
|
nuevo parche:
Features/Balance Changes: Adjusted the behavior of Cod Worms staying hidden for long periods of time Adjusted the behavior of Kineti to only use their rock-grabbing action if they are on screen with the player Adjusted Blood Cultists to not fire their blood attack from off screen Lowered the tear height of red champion Mega Fatty’s puke attack so that it doesn’t always fly over Isaac’s head Siren will no longer charm Isaac’s Heart or Lilith’s Incubus The Amnesia horse pill will now unidentify all previously identified pills Tainted Maggy’s bleeding hearts now provide half the charge of a regular heart container when used with Sharp Plug Tainted ??? will now swap poops and keys when using a Bombs Are Key pill Added a 1% chance for Wheel of Fortune to spawn a Crane Game Gave Punching Bag back his ability to block shots Removed Glowing Hourglass and Book of Shadows from the Tainted Lost pool Using Meat Cleaver on an angel will now award only one key piece Delirious has returned to a fixed 12-charge item. Bosses have had their health and damage overhauled. They will take 1 damage per hit and 5 damage from explosions. Spikes, fires and red poops do no damage to them. Their health will deteriorate steadily and their color will slowly turn more gray until they reach 1 health Delirium Mom’s Foot is no longer sped up when Delirium gets enraged. A minimum delay of one second has been added between transforming into the foot and the stomp attack. While in Mom’s Foot form, Delirium cannot fire additional projectiles. These same behaviors also apply to Satan’s Foot Replaced Mars’ shield bubble with i-frames which will still allow free entrance into Curse Rooms but will not allow free plays to Devil Beggars and Blood Donation Machines. Impact from a Mars dash no longer creates fissures that destroy rocks. It instead creates a ring of fire that applies the burn status effect Jar of Wisps has returned to a 12-charge item. Its first use will grant two wisps and every wisp spawned has a high chance to be of a special variety. Pausing the game with Gitched Crown will not pause the item rotation, and will instead give the rotation a burst of speed Adjusted the proc chances of several Abyss locusts that were too powerful Knockback from farting locusts has been increased Adjusted the stat boost from Star of Bethlehem to match Hallowed Ground Wisps spawned from The Bean and Kidney Bean will now expire when changing rooms Completing a Secret Room with a Greed fight will now allow access to adjacent Challenge Rooms Added enemy spawn indicators for Boss Rush, Challenge Rooms, Great Gideon and Greed Mode Golden keys and bombs can now be spent at the Key Master and Bomb Bum to guarantee an item drop Item charging with Battery Bum while holding multiple active items now prioritizes filling up each item before overcharging Pause (the active item) now synergizes with Black Powder allowing circles to be drawn while a room is paused Added a very low chance for most bosses to drop a thematic item on death Increased the range of Dr. Fetus with Number One and Pluto Ludovico Technique now grants a .2 shot speed increase If the Mega Satan door has been been opened, using Forget Me Now and restarting the floor will keep door opened Increased the rarity of D20 in the Greed Shop Added an option in options.ini to disable the Ascent voiceover Fully rerolling a character with D4, D100, Dice Room, Missing No., etc. will no longer reroll the starting passive items of a character if they have unlocked them. Using a Stars? card will also not consume starting passives. Starting active items can be rerolled. The items that will not be rerolled are: Cain: Lucky Foot Eve: Whore of Babylon and Dead Bird Samson: Bloody Lust Lazarus: Anemic The Lost: Holy Mantle Lilith: Incubus and Cambion Conception Bethany: Book of Virtues Using Clicker to change characters now provides that character’s intrinsic passive items. These items are lost when changing characters again. Reduced the chance of Clicker removing the most recently acquired item to 50% Added various new sound effects Daily Runs: Using Meat Cleaver during daily runs will cause each resulting split monster to give half of its normal score Frozen enemies will count as being killed and will award score in daily runs Killing Uriel and Gabriel during a daily run will now only award score the first time each is killed Stage bonus in daily runs has been modified to accommodate different end goals Stage bonus is fixed for each stage. XL stages now award the stage bonus for both floors. Using a Forget Me Now or a 5-pip Dice Room will not award additional stage bonus Using a Forget Me Now during a daily run will now award half the exploration bonus during the repeated floor. Any additional replayed floors will not grant any exploration bonus Fixed an issue where using Forget Me Now on the final floor of a daily run would result in an incorrect time on the score summary Fixed an issue where quitting a practice daily would reset the daily win streak Exploration bonus from red rooms opened with Red Key, Crystal Key, Soul of Cain and the Moon? is capped at 2,000 points, after which they award no exploration bonus Added Alt Path, Home and Delirium to the daily rotation. The new schedule is: Monday: Mother Tuesday: Tainted Characters Wednesday: Delirium Thursday: Home Friday: Hard Mode Saturday: Grab Bag (random character, end goal, difficulty) Sunday: Mega Satan Bug Fixes: Fixed an issue where Glowing Hourglass was not expending charges correctly in some scenarios Fixed an issue where Gigante Bean would apply to enemy farts Fixed an issue with Jacob and Esau classic controls that would cause cards and active items to be used together Fixed an issue where dashing items were not properly stopping when attacking Mega Satan head-on Fixed an issue where R Key could be used while picking up an active item, allowing both the active to be acquired and the R Key to be used Fixed an issue where Wall Creep and Blind Creep would infinitely devolve into each other Fixed an issue where using Genesis after a completed Ultra Greed fight would completely reset the floor Fixed several issues which allowed Lemegaton wisps to exceed their cap Fixed an issue where Lemegeton item effects were retained after using Genesis Fixed an issue where mapping items granted by Lemegeton would not activate until entering the next floor Fixed an issue where shrunken champion enemies could still damage Isaac when killed Fixed an issue where Tainted Eve would not refund the appropriate amount of health if Rotten Hearts were turned into clots Fixed an issue where leaving the room while a crane game was paying out could result in the item dropping but the machine not advancing Fixed an issue where Tainted characters would not receive charges to their eternal item from Battery Bum unless they were holding another active item Fixed an issue where taking too many of a single pill type could prevent the run from being exited and continued Fixed an issue where Vanishing Twin could spawn an item pedestal on the same tile as the trapdoor Fixed an issue where Dead Bird could persist between rooms if the player had only soul hearts Fixed an issue where Monstro’s Lung would fire arching shots from Ipecac and Haemolacrya directly at Isaac’s feet Fixed a softlock that could occur when using Eraser on Dogma Fixed an exploit with The Bloat’s hitbox that allowed players to safely stand on top of him while repeating the same attack Fixed a softlock that would occur when using Dataminer to reroll Dad’s Note Fixed an issue where Echo Chamber’s stored effects were lost when exiting and resuming a run Fixed an audible skip when looping the Mother fight, Isaac fight and Devil Deal music Fixed an issue where jumping into the Mother fight played a teleport sound effect Fixed a desync with Plum Flute and Book of Virtues Fixed an issue where status effects were double applied in some cases when entering a new room Fixed an issue where players could get golden trinkets from champion monsters before they were unlocked Fixed an issue where bombs could be dropped when typing in online chat Fixed an issue where Lil’ Portal could spawn directly in front of doorways Fixed some issues with Found Soul and Clot familiar positioning when teleporting between rooms Fixed an issue where Found Soul was able to get and lose Abyss locusts Fixed an issue where Epiphora was not resetting when changing firing direction Fixed another instance where the D4 could change the pool ID of items, allowing them to be rerolled into a specific pool Fixed an issue where Mama Mega and Flat File effects could persist into deathmatch Fixed a crash when using Clicker, gulped trinkets and Jacob/Esau Fixed an issue where Milk! was higher priority in the familiar order than Incubus Fixed incorrect challenge names displaying when creating an online game Selected challenge name now appears in lobby list details Fixed an issue where the number of quints could be exceeded and turned into followers for Tainted Lazarus Fixed an issue where the chance for Glitter Bombs to drop a consumable was reset when exiting and continuing a run Fixed an issue where Glitched Crown removed items from pools when encountering story items Fixed several crashes that could occur with a C-Section and Spirit Sword combo Removed Urn of Souls from Metronome payouts Perfection progress is no longer interrupted by Lost Soul, Strawman or Soul of the Forgotten taking damage Guppy’s Eye now correctly updates the contents of chests when the D1 is used Fixed an issue where kills from a Gello whip would not give Jar of Flies a fly Fixed an issue where the Blue Womb shop was not an appropriate variant when playing Tainted Keeper Adjusted Mega Satan’s phase 2 fire attacks making their visual line up more closely to their hitbox Fixed frozen enemies not properly triggering the on-kill effects of Charm of the Vampire, Lusty Blood, Toxic Shock, Jar of Flies, Samson’s Lock, Eve’s Bird Foot, Bat Wing, Sigil of Baphomet, Vasculitis, Death’s List, Berserk!, Red Stew, 4.5 Volt and Jumper Cables |
03-may-2025 17:05
#1505
|
El cambio más importante es este, que me parece un nerfeo brutal: Removed Glowing Hourglass and Book of Shadows from the Tainted Lost pool No sé en qué están pensando, pero el libro es clave para algunos bosses. |
03-may-2025 17:08
#1506
|
Este también me parece un nerfeo de pelotas: Pausing the game with Gitched Crown will not pause the item rotation, and will instead give the rotation a burst of speed Como dijeron hace tiempo parece que no quieren que la gente se divierta. Lo único positivo es que por fin han tocado algo a Delirum: Delirium Mom’s Foot is no longer sped up when Delirium gets enraged. A minimum delay of one second has been added between transforming into the foot and the stomp attack. While in Mom’s Foot form, Delirium cannot fire additional projectiles. These same behaviors also apply to Satan’s Foot |
12-may-2025 21:28
#1509
|
¿Nerfear o no nerfear? Hola, soy yo. ¡Edmund Me he dado cuenta de que algunos de vosotros estáis MUY ENFADADOS por algunos cambios recientes en el juego, y otros no estáis tan enfadados, ¡incluso algunos estáis contentos! . así que quería aparecer y aclarar algunas cosas. A partir de ahora, cuando actualicemos el juego con contenido / equilibrios, nos aseguraremos de que haya una lista larga como de costumbre... En retrospectiva, creo que si hubiéramos hecho esa última actualización, habrían notado más las mejoras y habrían dejado pasar algunas de las debilitaciones. Dicho esto, os escuchamos... y como rama de olivo, me gustaría ofreceros una pequeña actualización, ¡una actualización sobre la que tenéis el control! Dinos cuáles son tus 10 trinkets más inútiles/horribles... ¡y las mejoraremos! Dinos también cuáles son los 3-5 mejores tratos malvados que NUNCA ACEPTAS. Publicadlos en los comentarios o cread un hilo de vídeo/reddit y enlazadme a twitter[x.com]. Espero que todos entendáis que estas actualizaciones, aunque a veces parezcan bruscas, son una forma divertida de experimentar con el nivel de poder y el equilibrio, y de volver a añadir desafío y emoción a un juego al que muchos de vosotros seguís jugando a diario. no todos los cambios son inamovibles, ¡pero los cambios pueden mantener las cosas emocionantes y frescas! El equipo está ansioso por complacer y siempre escucha. Permaneced atentos para saber más. |
12-may-2025 21:46
#1510
|
¿Nerfear o no nerfear?
Hola, soy yo. ¡Edmund Me he dado cuenta de que algunos de vosotros estáis MUY ENFADADOS por algunos cambios recientes en el juego, y otros no estáis tan enfadados, ¡incluso algunos estáis contentos! . así que quería aparecer y aclarar algunas cosas. A partir de ahora, cuando actualicemos el juego con contenido / equilibrios, nos aseguraremos de que haya una lista larga como de costumbre... En retrospectiva, creo que si hubiéramos hecho esa última actualización, habrían notado más las mejoras y habrían dejado pasar algunas de las debilitaciones. Dicho esto, os escuchamos... y como rama de olivo, me gustaría ofreceros una pequeña actualización, ¡una actualización sobre la que tenéis el control! Dinos cuáles son tus 10 trinkets más inútiles/horribles... ¡y las mejoraremos! Dinos también cuáles son los 3-5 mejores tratos malvados que NUNCA ACEPTAS. Publicadlos en los comentarios o cread un hilo de vídeo/reddit y enlazadme a twitter[x.com]. Espero que todos entendáis que estas actualizaciones, aunque a veces parezcan bruscas, son una forma divertida de experimentar con el nivel de poder y el equilibrio, y de volver a añadir desafío y emoción a un juego al que muchos de vosotros seguís jugando a diario. no todos los cambios son inamovibles, ¡pero los cambios pueden mantener las cosas emocionantes y frescas! El equipo está ansioso por complacer y siempre escucha. Permaneced atentos para saber más. Lo dicho arriba. En fin, lo de los trinkets me parece buena idea eso si, a la hora de la verdad cuantos ni si quiera se cogen por que no hacen absolutamente nada? Que dejen de joder con los objetos esto es lo que deberían haber tocado hace tiempo. Igual con pactos, que a día de hoy a no ser que seas súper pro player nadie coge diablo ni de coña,solo te jode ángeles para que entres y te encuentres una mierda que no cogerías ni aunque fuera gratis, además de la posibilidad de que te toque krampus. En cambio los ángeles suelen tener casi siempre vida+algo más por no hablar de prácticamente los mejores objetos del juego, las estatuas de los ángeles que hacen que puedas ver muy rápido la pool de ángeles y llegar a starway, génesis,sacred heart o god head relativamente rápido,cofres angelicales... Un pacto del diablo buenísimo te deja bien, ya está, y eso contando buenísimo...Un pacto buenísimo de ángeles te gana media run o la run entera En fin, de diablo merecen la pena 5 objetos contados que no son mejores que ángeles, no tienen cosas extras al nivel de los ángeles y por si fuera poco además sales perdiendo vida no ganándola o incluso hasta tocado por un combate que no pinta nada ahí. En fin,me encanta su juego, pero lo que digo cada día la caga más, los objetos deberían haberse dejado de tocar dese hace años, cada día jode más breacking runs, nerfea más y los cambios son ridículos. Encima por si fuera poco el estado del juego es tal que nuevos jugadores tienen casi imposible sacar todo por que a no ser que le metan 3000h no pasarán con según que personajes cuando los "viejos" lo hemos tenido todo muuuuucho más fácil. Y esto lo he visto en persona,no lo digo en broma. |
12-may-2025 22:21
#1511
| Desde que metieron la actualización del multiplayer me cuesta horrores acabar una partida, ¿Han puesto el juego más difícil o estoy empeorando yo? |
12-may-2025 23:42
#1512
|
Creéis que es buena adquisición para tener siempre instalado en switch 2 e ir echando runs? Tengo ratillos a veces en el curro, y los Roguelike me flipan y me cuadran mucho con esos horarios. Ya decían por reddit que igual le metían la actualización con el modo ratón de switch 2. |
12-may-2025 23:55
#1513
|
Creéis que es buena adquisición para tener siempre instalado en switch 2 e ir echando runs? Tengo ratillos a veces en el curro, y los Roguelike me flipan y me cuadran mucho con esos horarios.
Ya decían por reddit que igual le metían la actualización con el modo ratón de switch 2. el modo ratón no valdría para nada en este juego |
13-may-2025 00:11
#1514
|
Convencido ![]() Mira que después de echarle 100h en un mes al enter the gungeon me lo han recomendado este mil veces mis amigos, pero ya no le pongo más excusas. |
13-may-2025 00:41
#1515
| Desabilitando steam input se quita, y en linux desabilitando la compatibilidad con proton |
13-may-2025 09:56
#1516
|
Nono, es muuucho más difícil que antes. De hecho es una de las cosas de las que me quejo en el tocho de arriba, que los nuevos jugadores lo tienen mucho más jodido que los más viejos. Han cambiado la probabilidades de objetos buenos, han nerfeado algunos, han quitado todas las maneras de romper runs que han podido... |
13-may-2025 10:15
#1517
| A mí me parecía prácticamente perfecto antes de Repentance. Empezaron a meter demasiados objetos, a nerfear, a bufar sin sentido. Limitaron muchísimo las posibilidades de romper el juego, que era algo divertidísimo... |
04-jun-2025 18:20
#1518
|
He vuelto a jugar después de meses con otras cosas, y la primera partida para calentar, es increible lo rápido que se recupera la memoria muscular en este juego, como si nunca lo hubieras dejado. Pese a los nerfeos, me gusta que te indiquen en el suelo donde van a spamear los bosses. Te evitas algún que otro disgusto. Ya sé que hay mods para esto, pero no soy muy fan de añadir extras al juego que no estén puestos por los propios desarrolladores. |
18-jul-2025 13:32
#1519
|
Con todas las horas y partidas que llevo, nunca había probado el combo de c section con spirit word y bueno, el resumen: |
18-jul-2025 14:51
#1520
|
Cómo veis esta edición shures? No encuentro pack con todo y en digital está el base por 40 pavazos. https://amzn.eu/d/7o4RXxS |
18-jul-2025 15:08
#1521
|
Cómo veis esta edición shures?
No encuentro pack con todo y en digital está el base por 40 pavazos. https://amzn.eu/d/7o4RXxS |
18-jul-2025 15:33
#1523
Hostia tú, que ni en digital está en español en switch ![]() https://www.nintendo.com/es-es/Juego...h-1250262.html |
18-jul-2025 17:17
#1524
|
Hostia tú, que ni en digital está en español en switch
![]() https://www.nintendo.com/es-es/Juego...h-1250262.html |
18-jul-2025 17:50
#1525
|
Hostia tú, que ni en digital está en español en switch
![]() https://www.nintendo.com/es-es/Juego...h-1250262.html |
18-jul-2025 18:00
#1526
| En PC lleva con español desde noviembre de 2021, en una de las actualizaciones de Repentance. También metieron japones, chino, coreano, alemán y ruso. No sé si a día de hoy hay alguno más. |
18-jul-2025 22:44
#1529
| El que he comprado no creo pero no me importa mucho, gracias igualmente por la aclaración shur!! Sí que va bien la página de nintendo 😂 |
18-jul-2025 22:49
#1530
| Yo es que lo tengo en PC en su versión de Epic Games, de Switch recuerdo que lo tenía en inglés. |
Es decir, el objeto más difícil del juego me salió dos veces y alguno normal y corriente, cero. Ni haciendo resets con Eden me salían, me gasté más de 100 tokens y nada.
